|

RINK
The standard hockey rink measures 200 by 85 feet. A wooden or fiberglass
wall, known as the "boards", surrounds the rink and extends 40-48 inches
above the ice surface. The boards are topped off with large panes of clear
Plexiglas.
Goal
A white nylon or heavy
canvas mesh net that is anchored to red posts and measures 4 feet high and 6
feet across.
Goal Crease
Zone occupied by the
goalie in front of the goal net. The crease extends 1 foot to the side of
each goal post and 4 feet out from the goal line. A 6-foot arch connects the
crease lines thar extend out from the goal line. Opposing players cannot
"camp out" or obstruct the goalie in this area.
Blue Line
A 12 inch-wide blue line
on each half of the rink that denotes the edge of a team's defensive and
offensive zones.
Center Line
A 12 inch-wide red line
that divides the rink in half and marks where each of the game's three
periods begins.
Faceoff Spot
Places on rink where
faceoffs are conducted. In a faceoff, a referee or linesman drops the puck
between two opposing players who then battle for control of it. Faceoffs are
used to start each period and to restart play after a violation is called.
Referee Crease
Area where referee
consults off-ice offcials on penalties, scoring credits and game time. There
a referee and linesmen can confer in private without players hassling them.
A player who enters the crease during a conference will be penalized two
minutes.
Goal line
A 2-inch-wide red line
that extends across each end of the rink, about 13 feet from the backside
boards. At each end, the goal net sits at the middle of the goal line. to
score a goal, the puck must cross the goal line at the net.
Penalty Box
Where players go when to
serve time for penalties called by the referee.
Neutral Zone
Center ice area between
the two blue lines, where players enter and leave the ice.
Goal Judge Box
Place behind goals were
a goal judge sits and determines whether the pcuk crosses the goal line into
the net. The goal judge sets off a light to indicate a when a goal is
scored.
Team Bench
Where each team sits
throughout the game.
PLAYERS
A team generally
consists of 20 players, with six players allowed on the ice at the same
time. Except for the goalie, individual players take turns throughout the
game, coming and going from the rink in shifts. Coaches determine when
players take the ice.
FORWARDS
Forward positions
consist of a center, a right wing and a left wing. Their main job is to
score goals against the opposing team. The center usually handles faceoffs.
Three forward players form an offensice group, or a "line" that is free to
skate anywhere on the rink except inside the opposing goalie's crease.
DEFENSEMEN
Defensemen assist the
goalie in defending the team's net and prevent opposing players from taking
shots on goal. Defensemen are permitted to skate anywhere on the ice except
inside the opposing goalie's crease. A team usually has two defensemen on
the ice at a time.
GOALIE
Each team relies on one
heavily padded goalie to protect its goal. A goalie is not allowed to cross
the center red line into the opposing team's area.
RULES
During a hockey match,
one referee and two linesmen enforce the rules, maintain order and keep the
game moving. For most minor infractions, officials stop play and hold
faceoff.
Game Time
A hockey game consists
of three 20 minute periods separated by two 15 minute intermissions. If a
game is tied at the end of the third period, one five minute overtime period
is played . Each team is allowed one 30 second time out per game.
Icing
A player cannot shoot
the puck from beyond the center red line and down past the opposing team's
goal line. Icing is not called if an opposing goalie or player touches the
puck before it crosses the goal line or the puck goes into the goal.
Offside Pass
Players have two
restrictions when passing the puck.
Blue line offside:
A player
cannot precede the puck across the blue line into the attacking zone.
Two line offside:
The puck may not be
shot from within one's own defense zone across the center line to a teammate
on the other side.
Frozen Puck
Play is stopped if two
or more players pin the puck against the boards.
High Stick
Players cannot raise a
stick above the shoulders in order to bat the puck out of the air.
Broken Stick
When a player's breaks
during the action, he or she must either continue play without it or get a
new stick from the bench.
Hand Pass
A player is not allowed
to use his or her hand to direct the pcuk to a teammate.
Power Play
A team goes on a "power
play" when it gets a temporary one -or two- player advantage while the
opposing team has a player in the penalty box. A power play expires when the
allotted penalty time elapses or if the team with the advantage scores
during the penalty time.
Penalty Shot
A referee usually awards
penalty shots after a player who had an unobstructed approach to the goal
-called a breakaway- is pulled down or illegaly interfered with by an
opposing team player. On a penalty shot, the player starts from center ice
and skates in alone toward the opposing goalie.
PENALTIES
Certain fouls send
players off the ice and into the penalty box. The severity of the violation
-judge by the referee- determines whether a player will have to leave the
game for two, five or 10 minutes. A major violation may get a player kicked
out of the game.
Slashing
Using a stick to swing
or slash at an opponent.
High Sticking
Lifting a stick the
shoulder and hitting another player.
Boarding
Violently slamming a
player into the boards.
Tripping
Tripping an opposing
player with a stick, foot or hand.
Holding
Restraining an opponent
with hands, arms or stick.
Hooking
Constraining an opponent
with the curved end of the stick.
Spearing
Poking an opponent with
the curved end or butt end of the stick.
Charging
Taking more than two
normal strides toward a player before hitting that player.
Interference
Blocking an opponent who
does not have the puck, deliberately knocking a stick from a player's hands
or impeding the goalie inside the crease.
Roughing
Using excess force in
pushing or hitting an opponent.
Elbowing
Striking an opponent
with an elbow.
Cross-Checking
Striking an opponent off
the ice with a stick that's in both hands.
Fighting
Punching with fists that
occurs with two or more players.
|